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I assume that everyone in gaming is familiar with the monsters and personalities from Greek myth and legend. I don’t want to repeat what has gone before and would rather do a new take on the monsters in the Bestiary of HELLAS.
It’s not enough that the Minotaur is a half bull half man or that the Khimira could breathe fire. In HELLAS Minotaur is the name given for most half-men things the heroes will encounter and the Khimira is never the same creature when encountered.
Hellas could easily be a literal copy from Greek myth but that seems like a cheat. I’ve tried to imagine what these creatures would be like and why and where they would exist in the universe. I’ve tried to find references beyond the standard Bullfinch and other common sources for these creatures and found mention in Persian and Egyptian myths that bring a unique perspective to the creatures. Hopefully what I’m doing is making the game world a bit more solid and unique.
Hopefully people who know what a Siren is will find something different in how they are executed in HELLAS.
The Lamia
The lamia are a race of blood-drinking, four-limbed creatures found in the nether regions of Slipspace, where they are bred and herded by Atlanteans in numbers ranging from one to several dozen per cluster. Approximately the same size as small cats, they resemble nothing so much as infant girls with long, fleshy-colored tentacles where their limbs would normally be. Their distorted faces are capable only of a keening wail, a noise they make from the instant they spot a foe until that foe is dead. Upon spotting a target, they will converge in numbers and attack as one, clambering up onto their foe, latching on with the suckers on their tentacles, and biting with the large mouth that runs down the center of their chest, lapping up blood with multiple tongues.
The lamia are quick and difficult to hit, and are able to climb walls and other surfaces. They have been known to enter ships and climb into the ventilation systems or other conduits, where they will hide and sleep until they are awakened by noise or hunger.
| INT |
+0 |
PER |
+0 |
| WILL |
+4 |
CHA |
-6 |
| STR |
+0 |
DEX |
+6 |
| CON |
-3 |
SPD |
+8 |
Ability Level: 2–8
Attacks/Damage: Rending bite 5DR
Armor: None
Hit Points: 16
Hero Points: 0
| Special Abilities: |
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Keening Cry: The cry of a lamia will drive men mad. The lamia can yell and affect everyone in the area. If successful in an opposed WIL roll, the opponent suffers a penalty of -2 from all actions. This is an automatic action and does not suffer a multi-action penalty
Fast Reaction: The lamia can react quickly to any situation. It may add a +2 bonus to any initiative
Festering Wound: The bite of the lamia will fester and rot if not seen to with proper medical care. Wounds need twice as much healing as a normal wound
Wall Climbing: The lamia can stick to almost any solid surface and moves at a normal rate, even when climbing straight up or upside-down
Weakness: (-3) Although lamia make a considerable amount of noise in combat they themselves hate loud noises. If they encounter loud noises the lamia must make a WIL roll versus the noisemaker’s intimidation skill. If they fail the roll they lose an action each round and suffer a multi-action penalty because of the distraction
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Glory |
5 |
Please let me know what you think in the forums
Jerry- |