Designers' Blog
Hellas Video Introduction

As I write this, the first Hellas RPGs are flying over my head, on their way to Gencon.

See you there on Thursday. Booth #2630.

 
Books you should heed

Just thought I would share

One awesome comic everyone should own

 

Age of Bronze by Eric Shanower

www.age-of-bronze.com/aob/index.shtml

 

If you like Greek themed games there are two others you should check out

 

Nine Worlds by Matt Synder

www.chimera.info/nine-worlds/

 

Agon by John Harper

WWW.AGON-RPG.COM

All three books will bring you much joy and should be supported for their fine efforts.

Books you should heed

 
Roll Initiative

Scene in progress-

On a small planetoid in the Panthalassa (Slipspace) a small band of heroes search a derelict spacecraft the fabled Delphi lens.

 

GM: You round the corner and hear low growls from beyond the gate.

 

Erik: Iolaus puts his back against the wall and slowly rounds the corner.

 

Renee: Alcmene readies her Needle pistol and activates her shield belt.

 

Robert: Jerry, can Bendis use his Dynamism to peer through the wall and see around the bend?

 

GM: sure. Make a Sensory roll with a degree of difficulty -6. There’s some force clouding your vision.

 

Robert: (rolling the D20) I got a success. What do I see?

 

GM: Your eye starts to glow and spin quickly above your head. The wall falls away and all is made clear beyond time space. (allowing only Robert to see the picture) you see this stalking low up the corridor.

 

Robert: By Heria’s teets! Everyone fall back! Jerry, I radio Clymenestra and tell her to get the ship ready for take off!

 

Eric: Bah! Iolaus is more man than the Bendis can ever hope to be! When this day is done they will sing songs of the Glorious Iolaus and laugh at the comedies written for Bendis the cowardly Kyklopes. I bound around the corner and stand to deliver!

 

GM: Take 2 Glory for the action (turning the picture over for all to see) roll initiative.

 

 

 
Tell a friend

Below is the flyer being sent out to retailers to let them know that HELLAS is soon on its way. I’d like to ask everyone reading this to help by downloading the flyer and giving it to their local hobby retailer. Please help me get the word out about Khepera publishing and HELLAS.

 

HELLAS Flyer (warning its a HUGE print quality download)

There are a few things everyone can do to help out and be a part of HELLAS-

 

  • Tell a few people about the game
  • Link to us from your website
  • Use the banner below on your site and direct folks to www.hellasrpg.com

 

 

 

  • Talk about us on your favorite game and literary forums
  • Visit THIS site and ask questions on the forums
 
I don’t want to rehash the Monster Manual

I assume that everyone in gaming is familiar with the monsters and personalities from Greek myth and legend. I don’t want to repeat what has gone before and would rather do a new take on the monsters in the Bestiary of HELLAS.

 

It’s not enough that the Minotaur is a half bull half man or that the Khimira could breathe fire.  In HELLAS Minotaur is the name given for most half-men things the heroes will encounter and the Khimira is never the same creature when encountered.

 

Hellas could easily be a literal copy from Greek myth but that seems like a cheat. I’ve tried to imagine what these creatures would be like and why and where they would exist in the universe. I’ve tried to find references beyond the standard Bullfinch and other common sources for these creatures and found mention in Persian and Egyptian myths that bring a unique perspective to the creatures.  Hopefully what I’m doing is making the game world a bit more solid and unique.

Hopefully people who know what a Siren is will find something different in how they are executed in HELLAS.

 

 

 

The Lamia

The lamia are a race of blood-drinking, four-limbed creatures found in the nether regions of Slipspace, where they are bred and herded by Atlanteans in numbers ranging from one to several dozen per cluster. Approximately the same size as small cats, they resemble nothing so much as infant girls with long, fleshy-colored tentacles where their limbs would normally be. Their distorted faces are capable only of a keening wail, a noise they make from the instant they spot a foe until that foe is dead. Upon spotting a target, they will converge in numbers and attack as one, clambering up onto their foe, latching on with the suckers on their tentacles, and biting with the large mouth that runs down the center of their chest, lapping up blood with multiple tongues.

 

The lamia are quick and difficult to hit, and are able to climb walls and other surfaces. They have been known to enter ships and climb into the ventilation systems or other conduits, where they will hide and sleep until they are awakened by noise or hunger.

 

INT +0 PER +0
WILL +4 CHA -6
STR +0 DEX +6
CON -3 SPD +8

 

Ability Level: 2–8

Attacks/Damage: Rending bite 5DR

Armor: None

Hit Points: 16

Hero Points: 0

Special Abilities:

Keening Cry: The cry of a lamia will drive men mad. The lamia can yell and affect everyone in the area. If successful in an opposed WIL roll, the opponent suffers a penalty of -2 from all actions. This is an automatic action and does not suffer a multi-action penalty

Fast Reaction: The lamia can react quickly to any situation. It may add a +2 bonus to any initiative

Festering Wound: The bite of the lamia will fester and rot if not seen to with proper medical care. Wounds need twice as much healing as a normal wound

Wall Climbing: The lamia can stick to almost any solid surface and moves at a normal rate, even when climbing straight up or upside-down

Weakness: (-3) Although lamia make a considerable amount of noise in combat they themselves hate loud noises. If they encounter loud noises the lamia must make a WIL roll versus the noisemaker’s intimidation skill. If they fail the roll they lose an action each round and suffer a multi-action penalty because of the distraction

    Glory 5

 

 

Please let me know what you think in the forums

 

Jerry-

 
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